LD24: Evolution: The Evolutionating
Okay wow. It’s about 6am. I’ve basically been programming for 10 hours straight and I have… well, not a lot to show for it. Yet. First off: Man I didn’t make this easy on myself. In order to model things…
Okay wow. It’s about 6am. I’ve basically been programming for 10 hours straight and I have… well, not a lot to show for it. Yet. First off: Man I didn’t make this easy on myself. In order to model things…
It has begun! 105 minutes ago the theme was announced: Evolution. Fuckin’. Lame. Or so I thought. There’s already tons of games based on evolution, I thought. One could argue that basically every RPG is themed around evolution to some…
Hey. We’re going to be interrupting our regularly scheduled essays for MOTHERFUCKING LUDUM DARE. If you’re not familiar, Ludum Dare is a 48 hour game making competition, challenging designers to create a whole game over a weekend. I’ve participated before,…
It’s been interesting to observe the ongoing shitstorm about sexism and misogyny in games as it pulses through the loosely knit ‘gamer’ community, particularly from the perspective of someone who agrees to some extent with people on both of the…
Ten days ago, I drove 500 miles. It took ten hours. I listened to music and podcasts and ate crappy diner food and watched the scenery slide by interminably at great speed, fields turn to mountains turn to forests. Quite…
I don’t seem to play games the way I used to any more. Studying game design changes you. To a certain extent, the change happens when you just play enough games, but actively studying their design catalyzes a greater change.…
There’s been a great deal of debate out there as to whether or not games are art. Well, it’s a very silly debate, since it mostly ends up with a bunch of people who have one definition of art arguing…
This is the song that never ends, yes it goes on and on my friends. Some people started singing it not knowing what it was, and now they keep on singing it forever just because this is the song that…
Sometimes, it is very hard to write. A couple of months ago, I went with a friend to a cafe to do some work. I had intended to try to do some programming, but when I tried to make my…
We keep finding ourselves as amnesiacs and strangers in the games we play. There are practical reasons for this, which have been frequently mentioned by other authors and by myself, in the realms of narrative and game design. The most…