Saving Worlds
The nice thing about having to save the world is that it’s a goal most people can get behind– particularly since the world happens to be where most people live. Nearly any other objective we could set would probably suggest…
The nice thing about having to save the world is that it’s a goal most people can get behind– particularly since the world happens to be where most people live. Nearly any other objective we could set would probably suggest…
“If this is so, then what else is so?” My brother introduced me to this particular precept of improv acting a few weeks ago. The basic idea is, something comes up about a character or a situation or circumstance: Following…
This was a pretty good week. I managed to eventually struggle my way through the first part of chapter 3, The Descent, a task which proved to be far more difficult and greater in scope than I had imagined it…
I often end up choosing which games to play on the basis of which I am best at– familiarity begets skill begets more familiarity. It’s very fulfilling to do something you’re good at, even if it’s pointless. This kind of…
It is difficult for games to create truly memorable characters. Because the characters who populate our worlds can behave in many different ways, based on the design of the game and the role they play within it, it’s an awkward…
I’m noticing that I tend to start a lot of these updates off by talking about what a weird week it was, which seems like a bad habit. That said, it was still kind of a weird week. I may…
“For Sale: Baby Shoes, Never Worn” Ernest Hemingway (maybe) I’d guess maybe fifteen years ago we were driving along on some sort of road trip or camping trip, my dad and my brother and me. I was riding in the…
Today’s update has been preempted by 8 hours of driving. Sorry. I’m not thrilled about it either.
Kind of a weird week since I spent all of my Eve time on writing more level flow and story. I know it’s real work, but it don’t always feel like it… Here’s where I’m at. There are four chapters…
Isn’t it strange how complex and overwhelming our feelings about fictional people can become? There is a conflict of impulses: The sympathetic and the dramatic. We want characters to be happy for the same reason we want our friends and…