Zeroes and Heroes
How is a number like a hero? How is an equation like a tragedy? First: The world as we perceive is not the world as it is. As we perceive the world we live in, through our sense of sight…
How is a number like a hero? How is an equation like a tragedy? First: The world as we perceive is not the world as it is. As we perceive the world we live in, through our sense of sight…
A couple of weeks ago, I wrote about how finding an audience is tied to finding a community, and generally being more open as a way to access more energy and creativity. Since then, I’ve been trying to be more…
There’s a narrow line that games have to walk when it comes to story. On one side, we have a story that seems not to acknowledge that it’s kind of stupid that you spend most of the time in it…
I worked on two major things this month. First was the rolling animations, which are the two most complex animations in the main character’s animation set, with the possible exception of the running animations. I’ve gotten better at doing animations…
I am not an outgoing person. This is a trait that represents a significant obstacle as an artist, and I’m just now beginning to see how much of my time and effort has gone towards denying these problems rather than…
What are monsters? Are they scary or just strange? It’s a shifty word that keeps on shifting. Monsterness is in the eye of the beholder – although, with the beholder being, itself, a monster made of eyes, this may be…
Difficulty is a difficult subject. What makes a game harder or easier is intricately tangled in what makes it work as an experience: Just as you can’t take a difficult game and make it easy without losing something, you can’t…
I’ve been taking the opportunity of finally getting kind of burned out on Dark Souls to go back through my massive Steam backlog and try out some of those games acquired over the last decade but never actually installed or…
Creation is so much harder than creativity. Creation is engineering, is sport, physically and mentally exhausting, the tiny motions, tapping of keys, scraping of pencils. Creation springs from creativity, is rooted in the imagination, but can only manifest through days…
Another month, another set of animations. At this point I’ve got all of the basic movement animations nailed down, so next up is fixing minor issues with them and expanding out into the special movement and attack animations. These animations…