Experiences
Anyone who’s been playing games for a while has probably, by now, encountered the concept of experience points and leveling up in a number of different contexts. I find nowadays that I’m enjoying this design trope less, that I’m less…
Anyone who’s been playing games for a while has probably, by now, encountered the concept of experience points and leveling up in a number of different contexts. I find nowadays that I’m enjoying this design trope less, that I’m less…
Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? However, sometimes creating that fantasy of capability involves undermining…
Games, as a medium, have been rediscovering the art of the secret, of the hidden. For a while, around the mid ’00s, it was incredibly rare for games to be anything beyond just what they appeared to be – and…
I feel like these monthly devblogs have been getting away from me a bit. From now on I’m going to just nail the date down here and say I’m going to always have these up by the 10th, since that…
I finally got new glasses, after a couple of years of financially-induced nakedfacing. It’s kind of amazing being able to see again. It feels like a superpower. It feels like, within the constraints of a couple of inches of glass…
I don’t like making recommendations. Other people seem to be very comfortable with it. For many, the calculation seems quite straightforward: “I enjoyed it, so I recommend it. I didn’t enjoy it, so I don’t recommend it”. I envy the…
They say whatever fails to kill you makes you stronger. Everyone knows it’s a lie, but we say it anyway because we so wish it were true. There are probably more accurate proverbs we could introduce: “Whatever makes you stronger…
It’s been a rough month for the project. I’ve been feeling the least motivation to work seriously on it that I have in a long time, and there’s probably a number of reasons for this, ranging from stressing out about…
PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped…
Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. Our only windows…