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Much as I’d like to think of time spent enjoying good art as a sort of exercise of the mind and the spirit, there’s an assumption there that I wonder about sometimes – no, not the mental or spiritual benefits…
Much as I’d like to think of time spent enjoying good art as a sort of exercise of the mind and the spirit, there’s an assumption there that I wonder about sometimes – no, not the mental or spiritual benefits…
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…
One of the most common ways to evaluate a game design decision is in terms of “risk and reward”. Usually we assume that that whenever the player takes a risk it should be to attain a commensurate reward, and so…
Oh well this is awkward. Effective, um, like 5 days ago, the EverEnding project is going on hiatus. For how long? I’m not sure! I’m pretty confident it’s not permanent, but I’m also pretty confident it’s going to be for…
Every day I try to be a bit better at everything I do. Some days are better for bettering than others, but bit by bit I feel like I’m getting there… wherever there may happen to be. As time has…
I’ve been trying to stream more. So far I just stream myself playing lots and lots of video games, which is… nice. It’s nice to have a reason to play games, because a lot of the time, without any direct…
I’ve continued to play a ton of Slay the Spire over the last few weeks, though I’ve dropped off a bit. Even when I’m not playing the game I like to think about the game. I’ve been thinking about one…
After last weeks piece I spent a while thinking about the weird aching sensation I described being left with after playing What Remains of Edith Finch. It took me a while to figure out why it seemed so familiar about…
I’ve been procrastinating on writing this post, since it’s always galling to admit this: Very Little progress has been made on the project over the last month. This is not to say I haven’t been working on it – though…
Death is omnipresent in games, but they mostly don’t like to acknowledge that. Dying in games is just a way of keeping score, a nice easily understandable failure state, something to be avoided, not experienced. In life, death is omnipresent…