Category Writing

Response

Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…

In Place

I’ve spent so long feeling I am training to create greatness that I cannot countenance the idea that anything I’ve created might be good already, or to describe it as such. Every creation is a learning experience, it’s true, but…