DevBlog, May 2018: Dead-Ended
This might not be the best time to write a DevBlog, but it’s also way overdue and having not done it is stressing me out, so I may as well get it out there. After a short vacation followed by…
This might not be the best time to write a DevBlog, but it’s also way overdue and having not done it is stressing me out, so I may as well get it out there. After a short vacation followed by…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…
Oh well this is awkward. Effective, um, like 5 days ago, the EverEnding project is going on hiatus. For how long? I’m not sure! I’m pretty confident it’s not permanent, but I’m also pretty confident it’s going to be for…