Things That Do Things
Over the past few days, I’ve been thinking about my animation system. I’ll get into the decisions made regarding that tomorrow, but I want to get into the process I used for making those decisions, and what it means to…
Over the past few days, I’ve been thinking about my animation system. I’ll get into the decisions made regarding that tomorrow, but I want to get into the process I used for making those decisions, and what it means to…
Well I was supposed to put up a devblog yesterday, and through a unique cocktail of procrastination and forgetfulness I didn’t get around to that. So here it is a day late. Part of the reason is I wanted to…
Spent the first couple of days this week working on the character design. Once I got the idea down I stopped work on the picture, so it’s still kind of sketchy – which, with the digital painting style I was…
The stone throwing version of the entity is like 90% done now. The only remaining stuff to do is to add a couple of animations, which are really just some of the knife animations with the knife layer turned off…
This was a programming kind of week. Very quickly into trying to implement the throwing animation I created last week, I realized that my current system for creating animation commands wasn’t going to cut it. The system, as it existed…
Well, I made an improved version of the throwing animation prototype. This is normally the place where I would embed a gif of the animation, but like a true creative genius I completely failed to save the finished version of…
I guess I was busy with other stuff this week, because looking back I don’t think I got a heck of a lot done here. Well, I finished the changes to the knockback model I started in on last week,…
This week I mostly worked on getting the damn enemy entity navigation working properly, and a bit on creating a jump animation prototype for it as I went. Though it involved an awful lot of just staring at the same…
Spent this week getting a basic ranged attack working, which turned out to be difficult in surprising ways. For some reason only one attack could exist at a time, others just disappeared – I eventually figured out this was happening because…
At this point I’m ready to admit that my approach of trying to work harder for fewer days isn’t quite working out. That’s not to say it’s inherently unworkable, but if I’m going to do it I need a little…