Zeroes and Heroes
How is a number like a hero? How is an equation like a tragedy? First: The world as we perceive is not the world as it is. As we perceive the world we live in, through our sense of sight…
How is a number like a hero? How is an equation like a tragedy? First: The world as we perceive is not the world as it is. As we perceive the world we live in, through our sense of sight…
I worked on two major things this month. First was the rolling animations, which are the two most complex animations in the main character’s animation set, with the possible exception of the running animations. I’ve gotten better at doing animations…
Another month, another set of animations. At this point I’ve got all of the basic movement animations nailed down, so next up is fixing minor issues with them and expanding out into the special movement and attack animations. These animations…
This was not a good week for me. Progress-wise, I have two tilesets that are maybe about 25% done on average, the tree wood tileset and the stone tileset. A new challenge has emerged with both of these: Due to…
This week was largely spent developing a dirt tileset, the second of the three main tilesets I’ll be using in the first section of the game. It’s not perfect. If you’re used to looking at tiles, the repetition in the…
This week I developed a very simple but powerful addition to the tile editor: Channel toggles. Each tile in a level holds three values, the collision shape of the tile, the graphics bank to draw from, and the index of…
This week was mostly just working on the grass tileset, small tweaks to make the transitions seamless, big tweaks to give more of a sense of light and atmosphere. While I had directional lighting in mind a bit with the…
This time last week I was adding detail to areas, trying to build out something that felt kind of finished and polished. This week I found out why you don’t want to do that until you’re working with at least…
It’s weird how quickly time passes when I’m working on these levels. In some ways it’s hard work, and I often feel quite tired afterwards, but in the moment the hard work is effortless, an endless series of tiny changes…
This week I decided that my game levels needed to have a background layer as well as the normal front tile layer I’ve been using. This solves a couple of problems: First, it lets me add a lot more detail…