EverEnding DevBlog, April 2020: The World
Well this last month didn’t go quite the way I’d hoped! In the greater scope of the game, I’m basically now exactly where I was a month ago: The intro isn’t done, I still need to do it, and once…
Well this last month didn’t go quite the way I’d hoped! In the greater scope of the game, I’m basically now exactly where I was a month ago: The intro isn’t done, I still need to do it, and once…
We’re at the end of the first official month of development of the current version of EverEnding. That’s a lot of qualifiers, but it’s still a milestone of sorts. Did it go well, you may ask? Did it go poorly?…
Over the last few years, I’ve been trying to get better at art – in the specific sense of visual art, that is – drawing and painting and, most frequently, digital art. I think I’ve succeeded at the goal of…
The first of what will hopefully be many monthly projects is complete! This ended up being a little bit more along the lines of a prototype than a complete game, but I expect that most of them will – and…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
This might not be the best time to write a DevBlog, but it’s also way overdue and having not done it is stressing me out, so I may as well get it out there. After a short vacation followed by…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…