Category Playing Games

History Brush

I always love hearing about the points in game development where a big decision was made not to do something. Every game has moments like that – cut features, changes in design focus, unused assets – and they’re always fascinating,…

Good Play

I’ve noticed that when I get frustrated with playing a game, there’s usually a very specific way it happens. When I play, I keep in my mind a model of how the game works, what optimal and interesting play is,…