Explorers
Playing games is largely a process of exploration. Often this is in a very literal sense, where you’re given a simulated physical space and part of the challenge is learning the ins and outs of it, but just as often…
Playing games is largely a process of exploration. Often this is in a very literal sense, where you’re given a simulated physical space and part of the challenge is learning the ins and outs of it, but just as often…
For those who may be unfamiliar with The Return of the Obra Dinn, it’s a first-person adventure game by Lucas Pope (the developer of Papers, Please – a game which I keep intending to play but putting off, probably at…
I’ve been playing a lot of XCOM 2 recently, and after a discussion on the differences between it and its precursor the other day I started thinking about the nature of decisions in games. In XCOM (the first one), you’re…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
We operate by symbols. Everything we think we see is, by the time we perceive it, converted from the light that enters our eyes into a collection of ideas, into symbols for objects and creatures we know – or, for…
A few weeks ago I wrote about how insufficient the idea of all stories being rooted in conflict is – actually, I mostly wrote about how our assumption that conflict is the core of stories affects the way we design…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…
They say there’s no story without conflict. I don’t really understand why this is said so often and with such confidence, but that seems to be how we teach fiction-writing around these parts because I’ve heard it a lot. I…
The term role-playing is applied very loosely to games. Not only has it come to mean something completely different when used to describe video games than the pen-and-paper games that originated it, but it has drifted away from its obvious…