Category Narrative Design

Symbolic

We operate by symbols. Everything we think we see is, by the time we perceive it, converted from the light that enters our eyes into a collection of ideas, into symbols for objects and creatures we know – or, for…

Tension

A few weeks ago I wrote about how insufficient the idea of all stories being rooted in conflict is – actually, I mostly wrote about how our assumption that conflict is the core of stories affects the way we design…

Response

Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…