Making History
We are connected, each day to the last, by the path of our history. Your memories are the map, and every so often you compare the landmarks of your life against what you see on that map and, invariably, if…
We are connected, each day to the last, by the path of our history. Your memories are the map, and every so often you compare the landmarks of your life against what you see on that map and, invariably, if…
All things are relative. There’s a phenomenon that’s been ongoing in the music industry for the last 30 years called the Loudness War. It goes like this: Audio producers are pressured, both internally and externally, commercially and artistically, into creating…
I seem to be hating a lot of things recently. I’ve always been mature for my age, so I think at 30 I may have started to cross over into crotchety old man territory. If I had a lawn and…
Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…
Well, I’ve finally fixed the collision code to a point where it is, if not release quality, at least decent enough that I don’t mind leaving it like this for a while while I work on other more interesting challenges.…
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
Why is horror appealing? The only thought more terrifying than that we might not be alone is the thought that we might, indeed, be alone. The only belief more terrifying than that there are weird and unexplainable things going on,…
It takes a lot of concessions to make a game feasible. Some of these are made early on, settling on a conservative and traditional design paradigm that has already been well explored by other games: Some of these are made…
“I don’t know. Why do things happen as they do in dreams?” Things are a bit confused. Things start blending together. I’ve been sleeping a lot. I remember at one point I was hanging out at one of the community…
I’ve always been interested in the idea of a horror game where the player is the monster. Though not generally regarded as a horror game per se, in the party game Werewolf the players each take on the role of…