Technique and Aesthetic
There’s a danger in getting better at things. Well, there are probably several, but I have one in particular in mind right now. As you improve in your chosen field, art or music or writing or whatever, you gain the…
There’s a danger in getting better at things. Well, there are probably several, but I have one in particular in mind right now. As you improve in your chosen field, art or music or writing or whatever, you gain the…
With game design, as with any sort of design intended for human use, simpler is, generally speaking, better. The history of game design is a history of streamlining and simplifying, merging similar ideas together and glossing over the technicalities. Firearms…
Phew. Okay I’m actually like super tired right now so I’ll try to make this brief. First thing’s first, sound and music are tested and seem to work! So far at least. There’s obviously a lot of tests I’m going…
I spend a lot of my time in games. I work in games, I play in games. Sometimes I dream in games. When the energy it would require to actually play feels like too much, I’ll watch someone else play.…
It’s hard to know how much to expose. There is a skill to knowing how much to let through our filter. The truth and character of a piece of writing come from how honestly we express what’s in ourselves – the…
The names we give things can be so unexpectedly revealing sometimes. I saw a play a few days ago. It was a good play, but that’s not relevant. This was the last staging of this show, though, and as someone…
I would almost say that fear of the unknown is the only real kind, but that seems difficult to defend. Certainly, the fear that the guy who told you he would cut your arm off at 3:15pm next Tuesday will…
The problem with always saving the world is that it necessitates that the world be always broken. The problem with the world being always broken is that it surrenders the idea of it ever being better. Our games cast us…
It is often observed that playing games and making games are different activities. This is kind of obvious, but whatever the technical college advertisements might have you believe, there is more involved in developing a game than playing through it…
Endings are hard. Endings are weird. Our effects as humans, as entities and processes, will outlast our lives, never ending but blending instead seamlessly into each other, on and on, forever. Our stories will outlive the process of our bodies,…