Eve DevBlog 40: Hot Streak
TIGJam went fantastically and I got a ton of work done, but now I’m back home and trying to find a new rhythm to settle into after the jam. It’s not made any easier by the sun abruptly noticing it’s…
TIGJam went fantastically and I got a ton of work done, but now I’m back home and trying to find a new rhythm to settle into after the jam. It’s not made any easier by the sun abruptly noticing it’s…
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
It’s been a pretty mixed week, all told. I finally got the particle system all ironed out, (that’s good), but it turns out that the caching thing doesn’t work as well for mass particles as I’d hoped, (that’s bad), but…
I spent most of the time I had available this week planning out Pandemonium– It was an incredibly chaotic week, all told, and I wish I’d been able to get more work done than I did, but I’m quite excited…
I’ve been doing daily updates over at Eve’s new DevBlog, Titan Seed, but for those of you who are interested in the project but don’t feel like checking in daily I’m going to providing these weekly digests. Now, up until…
A little while back I wrote this: “Lately it seems like all the games I play are rhythm games. The reason it seems this way is because all games have their own rhythm, and in tandem with the accompanying soundtracks…
I am pleased (albeit scared) to finally be able to announce this project. Eve is a game concept that has been lurking in the back of my mind for a couple of years, and I’m incredibly excited to finally see…