Empowerment
Every day I try to be a bit better at everything I do. Some days are better for bettering than others, but bit by bit I feel like I’m getting there… wherever there may happen to be. As time has…
Every day I try to be a bit better at everything I do. Some days are better for bettering than others, but bit by bit I feel like I’m getting there… wherever there may happen to be. As time has…
I’ve been trying to stream more. So far I just stream myself playing lots and lots of video games, which is… nice. It’s nice to have a reason to play games, because a lot of the time, without any direct…
After last weeks piece I spent a while thinking about the weird aching sensation I described being left with after playing What Remains of Edith Finch. It took me a while to figure out why it seemed so familiar about…
I’ve been procrastinating on writing this post, since it’s always galling to admit this: Very Little progress has been made on the project over the last month. This is not to say I haven’t been working on it – though…
Death is omnipresent in games, but they mostly don’t like to acknowledge that. Dying in games is just a way of keeping score, a nice easily understandable failure state, something to be avoided, not experienced. In life, death is omnipresent…
It hasn’t been an especially productive month for the project, but things are grinding forward. I decided I was still dissatisfied with the performance, even after all the improvements I made to the particle system a year or so ago,…
When I was a child it was popular to tell kids they could grow up to be anything. I think it was, anyway, I vaguely recall that being a thing that was said, but I might be thinking of something…
Why don’t I make more games? Of course, I’ve been working on EverEnding, but that’s a long term project and hardly precludes the idea of pursuing side projects. I’ve even tried to take a break of a week or a…
Well this is probably going to be a short one, since for 20 of the 30 days since the last DevBlog I’ve been busy with writing and for the other 10 I’ve been trying to catch up with all the…
It’s easy to stop seeing things. Playing Super Hexagon, it’s easy to get lulled into believing you know what the pattern is even when you haven’t been looking closely, to dodge what you believed the obstacle was only to run…