Influence
The relationship between power, success, and ethics is a tricky one. We’re all expected to try to achieve success in our chosen fields and, though to some degree we define it differently from field to field, in large part ‘success’…
The relationship between power, success, and ethics is a tricky one. We’re all expected to try to achieve success in our chosen fields and, though to some degree we define it differently from field to field, in large part ‘success’…
Games are about progress – I can state this with some confidence since it’s a natural outgrowth of games both as narrative works and games as systems which generate results from input. Even games that are technically endless are built…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The term role-playing is applied very loosely to games. Not only has it come to mean something completely different when used to describe video games than the pen-and-paper games that originated it, but it has drifted away from its obvious…
I have been trying to fix the way I sleep. My general habit, over the last decade or so, has been to stay awake until I get tired, then go to sleep until I wake up. This is nice in…
I’ve been having a rough week or so, in terms of motivation. It’s been difficult for me to get much done. The silver lining to this, as much as there is one, is that it’s an opportunity for introspection: A…
I want to be good at things. Obviously I would like to be good at art and music and such in order to make good art and to make money to support myself – and, yes, there’s the darker aspect…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…
Oh well this is awkward. Effective, um, like 5 days ago, the EverEnding project is going on hiatus. For how long? I’m not sure! I’m pretty confident it’s not permanent, but I’m also pretty confident it’s going to be for…