Development
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…
In art, characters are designed and presented – every aspect of the character’s design was considered at some point along the way, and most have some sort of significance. Even in live-action films and theater, people are cast to embody…
Today I was buying groceries along with my mom – she has a working car and I do not. After leaving her for a bit to find something I missed in the last aisle, I started heading back to where…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Since 2014, I’ve been thinking a lot more about the ethics of art, the responsibilities of putting work out into the world. This may be jumping the gun, since very little of my work garners much attention, but, well, on…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
It can be difficult these days to create art. Art is an abstracted way of speaking to the world at large, over the boundaries of time and distance, and it’s very difficult to remain motivated to articulate ideas into concrete…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
I’m uncomfortable with the passage of time. I dislike it, and because time flies when you’re having fun I retain a slight antipathy for having fun as well. I usually try to have fun anyway, but a bit begrudgingly, acutely…
This might not be the best time to write a DevBlog, but it’s also way overdue and having not done it is stressing me out, so I may as well get it out there. After a short vacation followed by…