Category Life in the Machine

Trust

Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…

Unwritten

It’s been a little while since I posted. Once habits are broken they can be difficult to mend, but since circumstances always eventually substantiate to break them, learning how to reestablish a good habit becomes a necessary skill. Creativity isn’t…

Dissolve

Eh well the December project didn’t really go anywhere. I can at least put some screenshots of how far I got before I decided I’d kind of messed up: I spent a week or two planning this building layout, figuring…