Category Game Design

Gray Areas

In games, actions have consequences. This is broadly true in all cases: The game is defined by its reactions to the actions you take within its spaces. However, when we talk about games – and when games talk about themselves…

Being Good

What is good art? We are constantly declaring various books and movies and games to be good or bad – we get in arguments about these classifications, have entire professions dedicated to evangelizing them. We go to great lengths to…

Trust

Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…