Mundane
To play a game is to perform a series of tasks it asks of you. Most of the time, these tasks are some sort of challenge of dexterity, cognition, perception, or some combination thereof. There are also, though, a number…
To play a game is to perform a series of tasks it asks of you. Most of the time, these tasks are some sort of challenge of dexterity, cognition, perception, or some combination thereof. There are also, though, a number…
Most games are competitive in nature – some might argue that as part of the definition of game, that anything that isn’t competitive is really a puzzle or some other sort of interactive entertainment. What the word ‘competition’ even means…
In games, actions have consequences. This is broadly true in all cases: The game is defined by its reactions to the actions you take within its spaces. However, when we talk about games – and when games talk about themselves…
Everyone feels trapped. Helpless. We have a problem, and it’s a trolley problem. We are on rails, and the scope of our choices sharply constrained. There is no preventing the harm, only, perhaps, reducing it. In the face of impending…
What is good art? We are constantly declaring various books and movies and games to be good or bad – we get in arguments about these classifications, have entire professions dedicated to evangelizing them. We go to great lengths to…
Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…
Every day that passes, the events in our lives create for us a unique blend of experiences and emotions. Most of the time these aren’t very interesting, but every once in a while it creates something incredible, a moment of…
A few nights ago I was wedged between my bed and the shelves I was trying to cram into my closet. I was soaked in sweat, and resting my head against the flimsy particle board backing of the shelves, which…
I finished my playthrough of Sekiro a couple of weeks ago, and I’ve had some time to sit and reflect on the experience. If you aren’t familiar with Sekiro, it’s the newest game by From Software, developers of the Dark…
Habits are helpful. Habit is a place to nail down the flapping edges of your behavior, to train consistency in yourself. But as with all points of stability, every habit rests on something else, and those things can be shaken…