Minecrafting
The last week or so has been a bit odd as I’ve found myself, at the age of 36, finally getting into Minecraft for the first time. I suppose this is an appropriate time to get started – if we’re…
The last week or so has been a bit odd as I’ve found myself, at the age of 36, finally getting into Minecraft for the first time. I suppose this is an appropriate time to get started – if we’re…
Game design is the art of building systems to generate an expressive and aesthetically interesting output. Challenge is often implied, but isn’t a necessary trait of these systems – usually challenge is the product of stated or implied rules of…
We are surrounded in spirals by the paths we never took. Every choice ever made was a branching point, and just under the surface of our lives lie the possibilities of countless other lives we might have lived. This is…
The conceit of strategy games is an interesting one. Most strategy games place you as the general of an army, or some other authority figure, and tasks you with managing an army or other complex system and directing it towards…
For the past month, I’ve been working on my entry to the Idle Thumbs community game jam, Wizard Jam X. This is the final Wizard Jam, due to the Idle Thumbs podcast going into a long-term hiatus from which it…
In August of 1993, Magic: The Gathering was released. I was 10 at the time, and it was a year or so later that I was introduced to the game, I believe somewhere in between the release of the Antiquities…
Last week I wrote about how no two people walk away from a piece of art with the same conception of what they just saw. I mostly couched that in terms of older media like visual art and film, but…
If we are alone, and we are dissatisfied, we can change the scene – either by traveling or adapting the world to suit ourselves. If we are with a few other people, it is usually still possible to convince them…
Virtual reality will never be what you want it to be. What do we want virtual reality to be? We want the complete experience of being someone or something else. We want to be able to do what they can…
What is randomness? We tend to imbue the term with more authority than it ought to have, to invoke an ideal of completely unknowable numbers and events that come from nowhere, from nothing, beyond nature, supernatural. However, all of the…