Balance and Expression
The capability that games offer for self-expression is exciting, but can also be onerous. In much the same way as we are made uncomfortable by articles telling us what the way we move or dress or speak says about us,…
The capability that games offer for self-expression is exciting, but can also be onerous. In much the same way as we are made uncomfortable by articles telling us what the way we move or dress or speak says about us,…
So this raises the question: Why games? Frankly, it didn’t have to be games for me. It could have very easily been literature or film or visual art. These are all forms which I find interesting, each of which I…
Since I’ve decided that February is going to be a work retreat of sorts for me, I’ve been trying to get all of my ducks in a row so that I have a clear idea of what work to do…
Games are a strange and delicate string of analogies. A button with an X on it is a jump, a button with a Y on it is a punch to a stranger’s face, and within the context of the game…
How we see the world shapes the things we create. This is an obvious statement, but some of the implications are rarely considered. For instance, we rarely consider the effect that our physical capabilities have on our worldview. This actually…
Yeah, things are scary. Yeah, they might not ever go back to being okay again, not really. And maybe the way forward is dark and obscured and terrifying, but at least we won’t be alone. There’s a strange distance between…
I like the in-between things. I like how we have names for the different ways things can be, but there’s always an infinite, if infinitely precise, difference between those states, and a tremendous spectrum spans that in-between space. Maybe it’s…
Apocalypses are interesting. First: How is that pronounced? Hard E? Rarely pluralized, is what I’m saying. Um. But that’s neither here nor there. We’ve just gone through another projected doomsday, with results similarly unimpressive to all previous doomsdays, and are…
I keep on starting new entries only to remember something I’d written before on a very similar subject. I keep being stopped short when I find I’ve written something that sounds very familiar. As the Problem Machine updates progress, more…
A little while back I wrote this: “Lately it seems like all the games I play are rhythm games. The reason it seems this way is because all games have their own rhythm, and in tandem with the accompanying soundtracks…