Criminal
Big things are happening. The sheer cruelty of the systems that drive the world have been laid bare, and right now people are trying to see if they’re going to find a way to somehow sweep the blood under the…
Big things are happening. The sheer cruelty of the systems that drive the world have been laid bare, and right now people are trying to see if they’re going to find a way to somehow sweep the blood under the…
If we are alone, and we are dissatisfied, we can change the scene – either by traveling or adapting the world to suit ourselves. If we are with a few other people, it is usually still possible to convince them…
Most games are competitive in nature – some might argue that as part of the definition of game, that anything that isn’t competitive is really a puzzle or some other sort of interactive entertainment. What the word ‘competition’ even means…
Is there a name for the deep hunger for evidence that we actually exist? “I think, therefore I am” is a pretty flimsy reassurance. Every character we write believes that they think; every character we write believes that they are.…
Everyone who likes art inevitably has the experience of revisiting something that they loved many years ago and, with older and more experienced eyes, finding it deeply Problematic. ‘Problematic’ is a strange word, being essentially a shorthand for “has issues…
Everyone feels trapped. Helpless. We have a problem, and it’s a trolley problem. We are on rails, and the scope of our choices sharply constrained. There is no preventing the harm, only, perhaps, reducing it. In the face of impending…
I am tired of video game protagonists. There’s a specific character that gets created over and over again when a video game designer asks themselves “what kind of person would only ever interact with the world through the barrel of…
This week I played through Doki Doki Literature Club, which is a game I’d been vaguely aware of as a harrowing anime experience but, honestly, that describes several games, so it wasn’t really distinct in my mind. I’d like to…
Since 2014, I’ve been thinking a lot more about the ethics of art, the responsibilities of putting work out into the world. This may be jumping the gun, since very little of my work garners much attention, but, well, on…
A thing about video games that I wonder sometimes if people really understand is that they’re made to be completed by the player. Dark Souls is made to be completed. Cuphead is made to be completed. The most challenging (or…