Uneasy
Sometimes it’s hard… Phil Fish quit the game industry this week. He was an abrasive and outspoken personality, a polarizing figure and, as he was known as such, was hounded incessantly by vicious internet wits via Twitter and forums until…
Sometimes it’s hard… Phil Fish quit the game industry this week. He was an abrasive and outspoken personality, a polarizing figure and, as he was known as such, was hounded incessantly by vicious internet wits via Twitter and forums until…
I’ve been thinking about bad controls in games. What does it mean when people say that a game has bad controls? Usually, more often than not, they mean that it’s difficult to control. The more games I play, though, the…
It ain’t easy. I want to create, I want to make amazing and touching and wondrous art every day, live a life of endless and boundless creativity – that’s what I tell myself. It is so much easier to tell…
I’ve been feeling really tired. I’m not sure whether it’s the weather, shakeups in my day-to-day life, or just another goddamn random mood swing, but right now it’s hard to get the things I want to do and need to…
Things stop me from creating. Most of them stem from myself, seemingly, but that may be an illusion: If the thing we are trying to achieve must be routed through one’s heart, as with the process of creation, then it…
In all honesty, I just now was lying down to sleep and remembered that I needed to write something. Fuck. It’s like that dream where for reasons you don’t understand you’re giving a presentation on a subject you haven’t studied…
Usually it’s a tennis ball: Sometimes (not often), still recognizable as such. She digs it out from among the tall weeds and brings it to me, and I throw it, and she runs out and grabs it and brings it…
Warm. It’s fucking warm and this nasty salty sweat keeps leaking out my hair holes and making me spongy-slick resentful at this fucking world with it’s stupid tilted axis and smug shining dickhole of a sun. I’m sitting in this…
Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…
Here’s something that sucks: The people who are closest to me, the people who I’d most like to impress and astound with my work, they’ll probably never be able to see it the way that other people do. Because I…