Waxing Nostalgic
It’s hard to be critical without becoming a curmudgeon. There’s a natural process that occurs: I have an opinion about a game or other work. Someone disagrees with that opinion. To defend my opinion, I restate it in new terms,…
It’s hard to be critical without becoming a curmudgeon. There’s a natural process that occurs: I have an opinion about a game or other work. Someone disagrees with that opinion. To defend my opinion, I restate it in new terms,…
It’s hard to know how to feel about all of those games and books and shows that have been recommended to me and that I’ve never had a chance to check out; and all those games and books and shows…
As I both create and consume art it’s often striking just how much successions of considered changes and details, mountains of very specific decisions, leave only the vaguest impressions in the mind of the audience. I’m probably a more detail…
We are all artists, with our masterpiece being ourselves. Every gesture, every word, is a work of performance, crafted through habit, from the day we are born. We shape ourselves based on audience polling: It’s not quite an applause meter,…
A work of art is both a single object and a collection of individual choices – sentences in a novel, assets in a game, instrumental parts in a piece of music, each of these is added and shaped with intent…
Freedom of speech has limits. Some people probably will get angry just at reading those words, but they’re also completely self-evident: Ordering the murder of another person is illegal; Spreading harmful rumors is illegal; giving false testimony in court is…
Right around the time I was writing last week’s post I felt a suspicious itch in my nose that meant I was maybe getting sick. Then I got sick. I was pleased at how accurate my nasal observations had been,…
I’ve been watching old videos of the original The Binding of Isaac, and it’s strange looking back. As many huge improvements as Rebirth, the remake that came out a couple of years after, made to the base game, still it…
There’s been a great deal of discussion about violence in video games over the last couple of decades, but the conversation usually doesn’t go anywhere interesting because the participants don’t really understand what violence is. What makes a violence isn’t…
Pong and other early arcade games feel so primitive to us now in 2017. It seems intuitive to credit technological advances for the massive difference in complexity between the light arcade games of 35 years ago and the many more…