Being Heard
Among other ways to think about games, one that I rarely hear spoken of is their capacity as attention engines. Among the many social and emotional needs we have as human beings is our desire to be heard – even…
Among other ways to think about games, one that I rarely hear spoken of is their capacity as attention engines. Among the many social and emotional needs we have as human beings is our desire to be heard – even…
I’ve been playing a lot of Dishonored over the past couple of weeks, and I’ve been, for the most part, loving my time with it. Of course, the more I enjoy a game, the more frustrated I get with the…
Kaiji is a manga about a young man named Itou Kaiji driven into a series of increasingly desperate and outlandish gambles to escape debt and save his own life. The first two parts of have received animated adaptations, but currently…
Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? However, sometimes creating that fantasy of capability involves undermining…
Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. Our only windows…
I’ve been taking the opportunity of finally getting kind of burned out on Dark Souls to go back through my massive Steam backlog and try out some of those games acquired over the last decade but never actually installed or…
I don’t know where the bottomless pit began. Maybe it’s always been there. How can something with no end have a beginning? But I think most of us first encountered the bottomless pit playing Super Mario Brothers, falling off the…
I liked playing through Dark Souls 3, but something seemed off about the experience to me. Immediately after starting the game, in the menu, the silence of the Dark Souls menu and the spooky music of the menu in Dark…
I think it’s interesting that, even as I consider myself someone who enjoys thinking about art, I find myself growing increasingly distrustful and annoyed by art debates. Even civil debates are often incredibly tedious, since the nature of a debate…
In this post I take a more in-depth look at the design of Undertale. If you haven’t played the game yet I’d strongly recommend doing so before reading, since I pretty much spoil the entire story, and also just generally…