Defunned
As a rule, I usually avoid writing about “fun.” I don’t feel “Fun” is a very useful term for analyzing game design – it’s poorly defined, it’s subjective, it’s regarded as a self-evidently good thing to have. In short, “fun”…
As a rule, I usually avoid writing about “fun.” I don’t feel “Fun” is a very useful term for analyzing game design – it’s poorly defined, it’s subjective, it’s regarded as a self-evidently good thing to have. In short, “fun”…
For the past few months, the higher-ups at game company after game company have announced that they’re going to be integrating NFTs (Non-Fungible Tokens) into their games. For those unfamiliar with the concept (probably not as many of you as…
As usual, everything has taken longer than expected. I started with creating the blur and outline effects. There are lots of tutorials and examples for effects like this out there, but none of them were entirely suitable – they tended…
Well I’ve finally gone and done it. I finally made myself a Patreon. Largely this is because they were about to change their payment structure in an unfavorable way and I wanted to sneak in before that deadline, but this…
I’ve been self-employed for a while now, which is a way of saying that I don’t have a job but I still scrape by and I hold out hope that one day my hobbies will make me money. It’s taken…
A couple of weeks ago, I wrote about how finding an audience is tied to finding a community, and generally being more open as a way to access more energy and creativity. Since then, I’ve been trying to be more…
Can we just get something out of the way, and admit that ‘Data-Driven’ is a nonsense statement? There are a lot of companies out now that claim to have a ‘Data-Driven’ philosophy which, in practice, means that they collect a…
Let’s talk about success. I’d like to say that everyone has their own definition, that each individual has their own set of standards by which they declare a pursuit a success or a failure – but, by and large, that is…
Entertainment isn’t what it used to be. Then again, it never is. Every new form of entertainment comes with new problems to solve– some of them logistical, some of them ethical, and some of them legal. Thus it is with…