EverEnding DevBlog 125: Tiles
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…
Yeah. the title just didn’t feel quite right without an exclamation mark. I’m not sure why ‘JazzPunk!’ isn’t the official title, because if any game deserves exclamation marks it’s this one. The entire experience of JazzPunk revolves around Surprise! With…
moderate spoilers Space is fucking cool. I mean there’s a lot more to say about The Swapper, but I think that may be its most lasting impression of the game on my mind. No other 2d platformer has captured the…
Well, missed last weeks update due to holiday craziness. I worked as much as I could, but it was pretty difficult to sneak time in for it between everything else that was going on. I’ve mostly been working on a…
There are probably some spoilers here if you care about such things. It’s incredible the symbolic weight we can lay upon the simplest of stories. Each such story extends beyond itself like tree roots and tangles into matted carpets of…
[moderate spoilers for Neverending Nightmares] I like dreams, and stories about them. Though they never capture quite what it feels like to exist in a dream space, though they never quite emulate that constantly shifting boundary that builds itself based…
Sometime within the past 15 years or so, game developers collectively came to the realization that death sucks. They reacted to this by making games easier, by reducing the consequence for failure, by allowing the player to quickly get back…
There’s a danger in getting better at things. Well, there are probably several, but I have one in particular in mind right now. As you improve in your chosen field, art or music or writing or whatever, you gain the…
With game design, as with any sort of design intended for human use, simpler is, generally speaking, better. The history of game design is a history of streamlining and simplifying, merging similar ideas together and glossing over the technicalities. Firearms…