The Return
For those who may be unfamiliar with The Return of the Obra Dinn, it’s a first-person adventure game by Lucas Pope (the developer of Papers, Please – a game which I keep intending to play but putting off, probably at…
For those who may be unfamiliar with The Return of the Obra Dinn, it’s a first-person adventure game by Lucas Pope (the developer of Papers, Please – a game which I keep intending to play but putting off, probably at…
Over the last few years, I’ve been trying to get better at art – in the specific sense of visual art, that is – drawing and painting and, most frequently, digital art. I think I’ve succeeded at the goal of…
In art, characters are designed and presented – every aspect of the character’s design was considered at some point along the way, and most have some sort of significance. Even in live-action films and theater, people are cast to embody…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…
I’ve been trying to stream more. So far I just stream myself playing lots and lots of video games, which is… nice. It’s nice to have a reason to play games, because a lot of the time, without any direct…
I’ve been playing Cuphead. If you’ve somehow managed not to hear about this game, Cuphead is a 2D platformer styled after the cartoons of the 1930’s – although I frankly think it manages to realize that aesthetic far better than…
It hasn’t been an especially productive month for the project, but things are grinding forward. I decided I was still dissatisfied with the performance, even after all the improvements I made to the particle system a year or so ago,…
Well this is probably going to be a short one, since for 20 of the 30 days since the last DevBlog I’ve been busy with writing and for the other 10 I’ve been trying to catch up with all the…
Way back when I started this blog, one of the first essays I did was about conceiving of a game as the combination of three related spaces – physical, mechanical, and narrative – and gameplay as the act of allowing…