Join the Madness DevBlog, October 2021 – Menagerie
Last month I said I wanted to get a few enemies done to flesh out these early areas. I also said, somewhat optimistically, that I thought I might be able to do them all in a week – this turned…
Last month I said I wanted to get a few enemies done to flesh out these early areas. I also said, somewhat optimistically, that I thought I might be able to do them all in a week – this turned…
It’s only been a couple of weeks since the last update – I’ve been letting these updates drift later and later behind schedule and into mid-month, and now finally trying to adjust it back to the start of the month…
This one-month project persists in being a not-one-month project, and I’m surprisingly fine with that. What drove me crazy with EverEnding, and which frankly still hangs over my head to some degree, is not knowing when or if it will…
I ended up spending about half of May visiting family, since I finally got vaccinated, so I don’t have a ton of new progress to share right now – but I do have a number of new ideas, and there’s…
At the end of last month’s update, I mentioned that my entire work schedule was being taken over by starting a game jam project called “Join the Madness”, and that this project’s scope threatened to balloon way out of control.…
While as an artist I am generally fascinated with the study of technique, and the methods of self-improvement necessary to attain it, I find myself less and less interested in art which exists solely or primarily to be a showcase…
There are two kinds of bad procedural content: The first is the generic kind, made by connecting a bunch of random rooms and hallways together, all technically unique but functionally identical. The second is made by connecting pre-authored pieces together…
I think if there’s one idea I’d seek to dismantle, it’s the idea that there’s a single correct way to do something. I believe that this approach creates problems for two reasons: First, similarity of approach tends to lead to…
It’s been a weird month in a completely different way from the way that last month was a weird month. I started off trying to do more animation work, but found myself making very little progress – a few frames…
I’ve been spending much of the last year, and particularly of the last couple of weeks, finally seriously pursuing a field of programming I’ve long found fascinating: Shaders. This is the perfect field for programmers who are also visual artists,…