The Flow Between
In animation “tweening” refers to creating the frames that smooth out the action and make it read as a single motion. Traditionally, the frames which define a motion – the “key” frames – would be drawn be the lead animator,…
In animation “tweening” refers to creating the frames that smooth out the action and make it read as a single motion. Traditionally, the frames which define a motion – the “key” frames – would be drawn be the lead animator,…
Every month continues to be weird in new and interesting ways. I have to resign myself to getting less done during December at the best of times, what with all of the distractions of the holidays – this year, there…
This was not the best month for the project so far. As last month ended I was quitting caffeine and consistently having my ass kicked from the fatigue of doing so, and the tail end of that continued into this…
At the conclusion of last month’s DevBlog, I mentioned I’d be spending a couple of weeks house-sitting, and that I wasn’t sure what sort of work I’d be able to get done during that time but that I hoped to…
Last month I had just started working on a system for transforming the color of sprites. I finished it pretty early on into this month, and immediately afterward made an post-processing effect which performed the same effect but across the…
We’re at the end of the first official month of development of the current version of EverEnding. That’s a lot of qualifiers, but it’s still a milestone of sorts. Did it go well, you may ask? Did it go poorly?…
Where We Were A little bit more than a year ago – actually, almost a year and a half ago – I decided to put EverEnding on hiatus in favor of working on a series of monthly projects. This worked…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
This month was a completely different kind of weird month than the last weird month – but weird nonetheless. I ended up taking around two weeks of vacation, between a planned family visit, a memorial service, and associated travel times. When…
It’s been a bit of a weird month. I haven’t worked deeply on much, but made a lot of slight progress on different things, and have also made some substantial revisions to the game design. Well, first things first, I…