Eve DevBlog 15: Slide?
Okay. Very minimal update this week, between holiday stuff and recovering from a cold I’ve had very little opportunity to work on Eve. Basically, all I’ve managed to accomplish is putting in an hour or so to get the sliders…
Okay. Very minimal update this week, between holiday stuff and recovering from a cold I’ve had very little opportunity to work on Eve. Basically, all I’ve managed to accomplish is putting in an hour or so to get the sliders…
I keep on starting new entries only to remember something I’d written before on a very similar subject. I keep being stopped short when I find I’ve written something that sounds very familiar. As the Problem Machine updates progress, more…
Yup. Holidays, finals, etcetera. It’s been a little bit difficult to find time to work on this project, and, as I keep on mentioning I’m getting frustrated with how slowly things are progressing but yeah. It can wait until next…
A little while back I wrote this: “Lately it seems like all the games I play are rhythm games. The reason it seems this way is because all games have their own rhythm, and in tandem with the accompanying soundtracks…
These few days here are super intense, and I didn’t have time to update the game today. I will be back on the job starting Friday. In fact, all things considered this seems like a good time to shift over…
I’m a bit late to the party on The Walking Dead, as I tend to be with games in general right now. I would have liked to get in on the series earlier, to enjoy each episode as it came…
I’ve always been fascinated with being unknown. I tend to dress simply and I tend to speak quietly and I tend not to be noticed. I love the anonymity of the internet and am constantly dismayed by the abuse of…
Lots of distractions, but some decent progress this week. I’ve got the Detail layer editor roughed in now, to the point where I can drag details around and get them where they need to be. It’s not a lot, but…
Well, I can’t think of anything to write about. There are many interesting things to say and many interesting things to say about games but right now they elude me. It was guaranteed to happen at some point. A more…
“Simple things are never problems. Unfortunate, maybe, but if it isn’t complicated it isn’t really a problem.” The lie that makes video games so appealing to us is the idea that everything which is challenging is challenging in the same…