Problem Machine

Problem Machine

Gems

Something that struck me powerfully the first time I played Super Hexagon, and which has always hovered at the back of my mind as I play it, is how easily it could have been a different game. Most games are…

Eve DevBlog 22: Frustration

Basically spent the entirety of this week wrestling with AS3’s 3d API. It’s not well documented and it’s not very elegant, but hopefully once I figure it out it will at least be fast. That said, after days of wrestling…

Magic and Realism

What do we owe reality? It’s an interesting question for artists of all sorts: How important is reality to our art, how far can we warp it before we lose relevance and begin to disappear up our own asses? This…