ProMaRaRo 1: Cthulhu Saves the World
Sigh. Okay. Well, first, a confession: I didn’t finish the game. I didn’t even reach the 10 hours I’d planned on as giving a game a good solid chance before moving on. I played for about 6 hours. And here’s…
Sigh. Okay. Well, first, a confession: I didn’t finish the game. I didn’t even reach the 10 hours I’d planned on as giving a game a good solid chance before moving on. I played for about 6 hours. And here’s…
All things are relative. There’s a phenomenon that’s been ongoing in the music industry for the last 30 years called the Loudness War. It goes like this: Audio producers are pressured, both internally and externally, commercially and artistically, into creating…
Well, for the most part it was just another week of hammering away at collision problems. I actually feel like I’m making steady progress on that front: The character tracks the surface of slopes mostly correctly now, and I actually…
I seem to be hating a lot of things recently. I’ve always been mature for my age, so I think at 30 I may have started to cross over into crotchety old man territory. If I had a lawn and…
So, last week at around this time I made a post discussing how trying to control how we experience things too tightly can easily lead into us never experiencing them at all. I trailed off at the end with a…
It’s been an odd week. It kind of feels like almost no time has passed at all since the last DevBlog update. Being inside my head sometimes is like some kind of reverse Narnia where I spend what feels like…
No matter how much energy a person has, with no direction they will never be able to achieve much. It’s the difference between throwing a rock and throwing a handful of gravel. This is the main reason why jobs are…
The more we think about how we tend to experience art, the more we’re forced to notice how little of our experience comes from the piece itself. This is not to devalue the importance of artistry or artifice, but to…
There’s a lot to be said for superficiality. The more programming work I do, the more often I find that it’s easiest to start with the outside and work your way in, rather than build a scaffold towards a nebulous…
There are a lot of reasons for procrastination. I write these words at 4 in the morning. They are scheduled to be uploaded in 6 hours, at 10 am. Realistically, I had all day, all week even, to write these…