Life in the Problem Machine
As I’ve been maintaining this blog, the focus of my posts seem to have shifted a bit. I’ve been drifting further and further away from the study of what games express, how they express it, and the limitations of our…
As I’ve been maintaining this blog, the focus of my posts seem to have shifted a bit. I’ve been drifting further and further away from the study of what games express, how they express it, and the limitations of our…
I’m getting really distressed at my overall lack of progress here. I mean, this week is one thing, since I spent much of it deep in the throes of caffeine withdrawal anyway, but it doesn’t seem like I’ve gotten any…
I’m taking a break from caffeine. I end up having to do this every 6-12 months as it gradually loses all effectiveness and I start having to drink unhealthy amounts of it just to get through an average day. At…
There are a lot of things I don’t feel qualified to talk about. I don’t have a graduate degree, so what insight do I really have into any issues of mathematics or engineering? I haven’t worked as a game designer…
It’s been kind of a slow week. I started off by adding those features to the map editor which I’d noticed were missing last update, but since then I’ve just been trying, bit by bit, to polish the collision detection…
For the last few days I’ve been trying to write the first Problem Machine post of 2014, and I’ve been running into a lot of internal resistance. I keep dodging, making excuses, procrastinating, and generally doing anything I can to…
Well, things still feel slightly frozen in place. I’m still trying to recreate a daily routine after the holidays shattered my schedule, and it feels like habits have been broken, both good and bad, and I’m remaking them now for…
Okay I’m actually finding it completely impossible to keep up to date on the blog while dealing with holiday stuff. I was hoping I could get up one or two things but I think that was just overly optimistic. Regular…
So many distractions. So much winter. So much sleepiness. Finishing up the map editor is taking a slightly absurd amount of time. Admittedly, that’s partially because I spent all weekend and most of my free energy working on Ludum Dare,…
Let’s talk about success. I’d like to say that everyone has their own definition, that each individual has their own set of standards by which they declare a pursuit a success or a failure – but, by and large, that is…