EverEnding DevBlog 85: Construction
It’s remarkable how much time one can spend on developing a game without getting into any goddamn content. I worry that maybe I’m doing this wrong, but I also kind of don’t think it matters. I’ll get better as I…
It’s remarkable how much time one can spend on developing a game without getting into any goddamn content. I worry that maybe I’m doing this wrong, but I also kind of don’t think it matters. I’ll get better as I…
They say we’re getting better at multitasking, that being raised on modern technology teachers us to look in many directions at once, perform many tasks simultaneously. Is it really possible to do two things at once, or are we instead…
People in dreams are perceived in reverse order. When we are awake, we see a face, a body, a set of mannerisms, a manner of dress, and we recognize the familiar, and we put a name to the person. In…
I hate it when I go through these long periods where I can’t even compile the game because too much is in flux. I am at this point completely overhauling the particle system, expanding it to support multiple different types…
I don’t have anything right now. I feel overstimulated and harried. The world is clipping like noise through speakers, fuzzy and electric and slightly wrong, so I don’t think I’m going to write a whole thing today. I don’t think…
There’s a thought that keeps going through my head. It keeps taking on different phrasings, different applications, different aspects, but its essence is this: What we crave is a part of who we are. Obvious in one sense, but we…
This week ended up mostly being digging up bugs in old code and fixing them. I’m set on working on the detail editor next, but the more I think about it the more I realize that I didn’t really have…
Everything seems so huge when we’re small, and then shrinks to catch up with us. As our awareness gets bigger, everything we are familiar with begins to seem smaller, more self-contained, better understood. It’s not so much, really, that our…
Sometime within the past 15 years or so, game developers collectively came to the realization that death sucks. They reacted to this by making games easier, by reducing the consequence for failure, by allowing the player to quickly get back…
Phew, this has been a busy week – but, at the end of it, a ton of progress has been made! First, the image browser is now perfectly functional. Here’s what it looks like: By typing into the filter box…