EverEnding DevBlog 89: Revision
This is probably going to be a short one, because there’s really not a lot to say. I just spent a week revising all of my entity and behavior code to comply with the new standards I’ve set. The good…
This is probably going to be a short one, because there’s really not a lot to say. I just spent a week revising all of my entity and behavior code to comply with the new standards I’ve set. The good…
Well. The piece I wanted to put up next still isn’t done. It’s up over 3200 words now, but still has a few hundred more to go. If that were all it was I’d just bang them out and put…
As I write this my eyes are itchy and irritated, inflamed slightly but pervasively by the intrusive reproduction of local flora. The irritation of my eyes makes me feel like I’m constantly on the verge of tears, no matter what…
I’ve got 1900 words on this one and I’m about halfway done, so I guess this one’s going to have to wait for next week. On the plus side, it should be a doozy when it’s done… Hopefully these are…
Huh, just noticed that last week’s devblog number and title were the exact same as the week before’s. I guess that’s what I get for trying to copy previous posts for convenience’s sake. Not that that stopped me from copying…
This isn’t a proper content update, which I guess means I’m basically taking the week off. However, that doesn’t mean that I’m not working on the blog, I’ve just decided to change my strategy. Over the last several months, I’ve…
I guess I should put something up. I took last weekend off, so no post today. I’m also thinking through some other changes for the blog, so Wednesday’s post will probably be about what those changes are rather than content…
Well, I spent a big chunk of this week skirting the edge of a minor stress breakdown, but other than that it wasn’t bad. I think I got a lot done. There may actually be a connection there, I’m not…
They’re all playing games. It’s the only explanation I can think of. The way a game is framed, victory is the only thing that matters. Accumulate your resources, destroy your opponents, be the last one standing, survive at any cost.…
The harder I work, the more I feel the lack of impact that work produces. Pushing a boulder up a hill over and over may be pointless, but at least it’s a solid tactile sensation and at least you know…