EverEnding DevBlog 120: Tuning
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
There’s a smarmy and not particularly accurate saying: “Comedy equals tragedy plus time.” This is only true for some very specific forms of comedy, and those mostly not the funniest sort, but there’s still an element of truth there. Old…
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
It’s strange how many games have announcers and narrators now. Though Bastion was noteworthy for the extent and character of its narration, the seeds were sown earlier – somewhere in the gap between the expected announcers of sports games and…
Collision detection mostly works and each day it gets mostly-workier. All that’s left, seemingly, is some special case collisions that don’t work well, mostly colliding the left and bottom sides against sloped ceiling tiles, which only comes up when making…
The discussion of what’s fun and interesting in games is necessarily also a discussion of what’s boring and tedious. Finding the points where a design begins to work against itself, begins to push the player down paths of rote task…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I’ve been thinking. Not on purpose, it just happens. I’ve been thinking about where I’m going, with my work, with this blog, as a person, as an artist, as a symbol representing an artist or person in the mind of…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…
The parameter editor is pretty much done. It crashes whenever I try to do anything still, but all of the things that are supposed to make it do things are in place, so it’s just a matter of ironing all…