EverEnding DevBlog 125: Tiles
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
There’s an argument that’s been floating around in game design circles for a while that if, say, you have an idea for a game, if you could possibly express that idea using any other medium then you probably shouldn’t be…
I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…
I understand feeling threatened by criticism. I mean, at the point where you’ve invested enough of yourself into something to really care about it – and that’s what art asks of us, that we care – that you spend time…
Lots of distractions this week, but I got a good start in on designing all of the enemies for the game. At current count, there’s 27 standard enemy types, 4 ‘mini-boss’ enemies, and 4 real bosses. I’ll probably cut a…
There are certain common threads that run through stories about violence. Violence has consequences – this is almost the very definition of violence. When you forcibly enact your will upon the world, things change, and often not in the ways you…
I’m feeling a bit overwhelmed. Once in a while I realize that some part of this project is going to be a lot more work than I’d really considered, and I’m getting that feeling thinking about creating the different enemy…
I’ve been playing around with the Source Filmmaker animation tool a bit; it’s a strange experience. We spend so much time crafting illusory people, characters constructed piece by piece out of textures and polygons and recorded lines of dialogue, and…
Man. I hate writing updates after bad weeks where I don’t get much done. Still, it’s part of the job, and it helps keep me honest. Better to write the unpleasant update than to fail to write the unpleasant update.…
I’ve been having a hard time thinking this week. This isn’t the real essay. This is a placeholder. The real essay is incomplete, pending a time when I can think, and pay attention, and construct a spine and ribcage to…