Problem Machine

Problem Machine

EverEnding DevBlog 158: AnxEdit

After a few days spent fixing some really sneaky and insidious bugs in the animation system, I’ve started in on creating an animation editor. Since the save file format of my animation files is .anx (animation xml), I’m calling this…

EverEnding DevBlog 155: Variations

Spent this week just going through the animations for the mask entity and changing them to be holding a spear instead of a knife. Very boring work, but necessary if I’m going to make the alternate spear version. Fortunately this…