EverEnding DevBlog 164: New Ways
I went to New York and back, which is why I didn’t have an update last week. I had a real nice time, but it was also super exhausting. I took the opportunity, however, to do some thinking. About how…
I went to New York and back, which is why I didn’t have an update last week. I had a real nice time, but it was also super exhausting. I took the opportunity, however, to do some thinking. About how…
It’s interesting how much goes into a game that the player never sees. Old versions, unused content, hidden details of construction, or simply paths the player never takes. As we play the game, this stuff is invisible – sometimes we find…
I’m a few thousand miles away from home and very busy this week, so uh, no progress to report. No dev to blog. Updates resume next week.
For a while now, I’ve thought of the point and click adventure as a more-or-less static genre. We understand the design, its conventions, what it can achieve and how. And yet, while sticking close alongside those conventions, Dropsy turns the…
Well, another year passed, as they tend to do. And, as is common, I’m taking this as an opportunity to step back a bit and appraise where I’m at, both with this project and more generally. What have I achieved…
There’s a disease artists seem to catch as they become more experienced. They begin to see art entirely in terms of its creation, in terms of the simple components that go into making it. As artists become more skillful, the…
There are two reasons I didn’t get a lot done this week. One is pretty predictable: There was a holiday, and I spent some time on holiday stuff. It was pretty good. The other reason is that I spent a…
It’s Christmas now – well, it won’t be when this is uploaded, but it was Christmas when I wrote that it was Christmas. Usually, around this time of year, I travel. I get on whatever flight or train necessary and spend…
Making a lot of progress on AnxEdit, though I bogged down for a couple of days on the particulars of dragging and dropping frames on the timeline. It turns out things get a bit less intuitive when you add the…
I’ve been thinking about the role that humor plays in a narrative. We often regard humor as an end in and of itself, something that adds entertainment – who doesn’t like to laugh? This approach is natural and worthwhile, but…