EverEnding DevBlog, October 2017: Hiatus

Worked on the game very little over October since I’ve been busy with other stuff – character designs, learning 3d modeling/sculpting, picking Reason back up and trying to get the ball rolling again on music composition, and streaming more. I’ve poked here and there at getting sprites and behaviors set up for the Feral enemy type which I posted character art for last month, but made no substantial progress there. And, with pushing myself to make daily blog posts this month and keeping up on the streaming, I probably won’t have a ton of energy left over to work on the game, but I’ll be trying to schedule bits and pieces here and there so I can keep my momentum rolling a bit, ready for when I’m prepared to work on the game with a bit more focus. In the meanwhile, I’m still slowly picking away at the huge concept painting I mentioned last month, which I’ve decided to regard as a work in its own right, since it’s going to take me an absurd amount of time to finish. Still, I think it could look kind of amazing when it’s done, so I’m sticking with it.

The one major bit of EverEnding related work I’ve finished is a character design I’ve been tossing around in my head. This character doesn’t even appear in the first act, but is very important in the second. I’m pleased to have taken some time to figure out the design, since some of the ideas I was playing around with originally absolutely did not work when I actually drew the character. I think I’m pretty pleased with how this design turned out, though future revisions are still likely.

Next month will probably be more minor updates and changes. I’ll probably have the game a bit more backburnered for the near future, as I try to set up alternate revenue streams to support myself, but still fully intend on finishing this project – after all’s said and done, I still really like this idea, and want to see it come to fruition.

 

Leave a Reply

Your email address will not be published. Required fields are marked *