Eve DevBlog 15: Slide?

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Okay. Very minimal update this week, between holiday stuff and recovering from a cold I’ve had very little opportunity to work on Eve. Basically, all I’ve managed to accomplish is putting in an hour or so to get the sliders I made last update hooked up and working. They’re pretty fun to play with, but yeah not really interesting enough for a new screenshot.

However, what I have been doing is thinking a lot about how I’m going to be tackling this project from now on. I put 2013 on the wallpaper I made as a way to inspire myself towards that goal, but I’ve been extrapolating my current progress and, yeah, insufficient. So here’s what I’m going to be doing:

A) Daily updates. I haven’t figured out what the optimal medium is for these daily updates: I don’t want to clog up Problem Machine with daily trivial posts, so I may make a separate wordpress or start a tumblr or something. These would keep anyone who’s interested updated on the daily progress of Eve in a hundred words or so, but more importantly keep me on task with trying to get significant work done every day of the week. I should have this up sometime in January.

B) Demo by 30. My birthday is in six months. By that time I want to have a section of the game complete: Enemies, story, environments, all that.  It don’t have to be perfect, but it has to be something that I can hand to someone and say “here is the thing I am working on.” Presuming a weekly DevBlog schedule, this should happen somewhere around DevBlog 45.

There’s some other stuff I need to do as well, but that has more to do with my personal living situation and less to do with stuff that will be visible to you guys.

Anyway, that’s it for now. Hope the holidays are swell for you guys. Next update in 2013!

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