DevBlog, May 2018: Dead-Ended

This might not be the best time to write a DevBlog, but it’s also way overdue and having not done it is stressing me out, so I may as well get it out there. After a short vacation followed by a short cold, I finally managed to get the scripting system more or less up and running. However, whether it’s left over from the cold or because of my mood, finishing the scripting system didn’t leave me with a sense of relief or of completion, but just a sense of having reached a dead end. Now I have a potentially powerful and interesting tool at my disposal, but in order to actually use it I need to restructure my project to accommodate it, and I still don’t really know what that project is or is going to be.

In and of itself, that’s not a problem. I didn’t know what the project was before, and I have one more tool for tackling the project than I did before, so no problem, right? At worst I have a month or so of wasted time, which isn’t great but it’s hardly worse than some of the other setbacks I’ve dealt with – and, as wasted time goes, creating a parser for a scripting language is far more educational than most time wastes. The issue is more that, at the moment, I have no real drive to pursue the project, or really to pursue any project.

This happens sometimes, and maybe I just need to wait it out. Or maybe I need to do something different, or maybe I just need to figure out a new approach. I don’t know. I’ve just been very tired, and not knowing where I’m going or how I’m getting there is making me more so. The world seems exceedingly broken at the moment, and putting long-term work into a project when I can’t feel confident that anything about the world I’d be making it for is will still be the same when it is complete just feels like a waste of time. Games are generally what I’ve been passionate about, but at the moment games feel like a bit of a dead end.

In all likelihood, I’ll feel better soon enough. I’ll feel more alert, some aspect of the project will catch my interest again, and I’ll build an idea and purpose around that. In the meanwhile, I think I need to take a moment and look around. Maybe something else will catch my interest, maybe something a bit more solid. Maybe I’ll get back to work on EverEnding. I don’t know. I’m just waiting right now, and trying to rest, and trying to figure out a direction to go in. I don’t think that we really need any sort of grand calling in life, but we do need something to pursue, and right now I’m not sure what that is for me.

Oh well, this one was kind of a downer. Hopefully I’ll figure something out and next month’s DevBlog, if that’s even an appropriate title any more, will be less bleak.

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