PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped into an island arena scattered with weapons and whoever manages to be the last person (or group) standing wins. PUBG is only the latest of what seems to be a burgeoning genre of battle royale games, and improves upon its predecessors by consolidating and simplifying boring mechanics while adding a lot of interesting and (sometimes) useful items to find, along with a few choice subtle nods to realism that mostly add new ways for things to go hilariously wrong.
None of this sounds strange, of course. No, what makes this game strange is that it’s incredibly popular while being blatantly, overtly unfair. This is so interesting to me because the idea of a game like this being successful even a few years ago is unimaginable to me: A game with the trappings of a hard core competitive tactical shooter, where skill can frequently be overcome by dumb luck – who would possibly want such a game? But now people do want it, and I wonder about what has shifted to make this something that we crave.
What’s changed, I suspect, is that people no longer expect fairness. PUBG feels right: It combines skill and luck in a way that feels real in a way that most shooters with more realistic graphics don’t – since most of those games are compelled to hold true to certain game design ideals of skill-based meritocracy. In the battlegrounds, finding good loot early on rolls into ‘finding’ better loot later, as you can easily kill less well-equipped opponents and take theirs. However, clever play can easily make up for an equipment disadvantage, and a well-timed ambush will easily leave an opposing team dead and their resources at your disposal. And yet, as the playable space is closed off, even if you have all these advantages, if you just so happen to be in a bad location you’re still at a huge disadvantage. Resources, skill, and luck: You usually need all three to survive.
It sounds awfully familiar.
It makes sense that it’s a game we crave now. It makes sense to model the gaps and myths of meritocracy, to reify this growing suspicion that the world isn’t fair and all we can do is our best and hope that it’s enough. It feels like we’re playing paintball themed around the collapse of capitalistic ideology – made all the more poignant by the game environments themselves being themed around soviet ruins. And, in the end, whether we win or lose, we’re given a few virtual coins – which we can use on a new coat or pair of shoes, to take away the sting of losing, over and over and over.
Which, too, seems familiar.
To play PUBG is to resign oneself to dying over and over and over again. Even very skilled and experienced players seldom can manage better than a 10% victory rate. We try to do the best we can, and give ourselves to fate.
And, if we can spend time with friends while we do so, so much the better.
[…] Perhaps the shift in what people want to experience has already begun. As I discussed last week, in … – and all the more so since right now the game is full of weird bugs which make things turn out even more unexpectedly. No, you probably weren’t supposed to randomly take fall damage walking off that 2-foot high step, but as things stand it makes an adequate stand-in for the accidental misstep and sprained ankle that could easily claim a life in a combat situation. […]