Matters of Taste

a_small_cup_of_coffee

Right around the time I was writing last week’s post I felt a suspicious itch in my nose that meant I was maybe getting sick. Then I got sick. I was pleased at how accurate my nasal observations had been, but overall I would have been fine with being wrong.

We can skip over the next few days. They were mostly very tedious and tiring. Afterwards, though, there were a couple of days where my sense of smell was recovered and I could think properly, but my sinuses were still packed with residual mucus, so 80% of what I smelled at each moment was the rancid remnants of the cold. Things which were once delicious stopped tasting good: Coffee became flavorless and bitter, and when I ate grilled vegetables I could only taste the grill. This was interesting, because other than that I felt fine. If I hadn’t recently been sick and didn’t understand this to be an effect of that cause, I would just think this was what these things tasted like. If my head just always smelled of disease, everything except for the simplest sweetest foods would seem unappealing.

It’s always so strange when the physical world affects the things we think of as being entirely psychological and intrinsic to our identity. We argue about matters of taste, justify why the things we like are good and the things we dislike are bad, without even considering whether we’re discussing the same thing, without accounting for how the tastes we cherish are shaped by our personal topography.

Games, and particularly computer games, externalize this issue. Every player’s experience of the game is mediated through their own gaming setup, so a transcendental experience for one player can be a framey mess for one who has different video card drivers. Then, another layer down, a fun-filled romp for one player may be a humiliating frustration for a player coping with disability. And now, as I reflect on it, another layer down, a game that tells a story of great import and meaning to one player may just be retelling the same boring demeaning claptrap another player has had to wade through for their entire life. If you go down enough layers, these external factors stop being external, start being part of who we fundamentally are, the shape of our skull, the networks of our neurons, the smell of our snot. It becomes impossible to separate the things which color our experience from the experience itself.

When I see so many people who seem to care nothing for art, who seem to care nothing for anything at all, who seem to exist only to take and accumulate and crave, I have to wonder how they are calibrated. Can they see at all what I see, feel at all what I feel? Maybe what makes them so hungry is they never learned to taste the things that they really needed to survive, so they just consume, like I kept drinking coffee that tasted like ashes, in the hopes that later it might help me to wake up.

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