paintedworldbridge

The scariest thing about art to me now is not the tyranny of the blank page, but the certainty when I begin that I have no real idea where I’m going.

I have meticulously planned out every moment of my game, and right now the version of it in my head is good but I don’t think it’s great. This is scary to me, because this is a huge chunk of my life to spend on something if I’m not going to be satisfied with the result – I suppose that’s true for a lot of game development, but since I’m not sharing the development with a team all that weight falls squarely on my head. However, what I know about art and what I know about game development is that the magic isn’t in the plan, it’s in the moment of creation, in the poignant details and pivotal moments.

Nevertheless, as Eisenhower said, plans are worthless, but planning is indispensable. Every decision I make now is still going to be important, just not important in the ways I expect. There’s a butterfly’s lifetime worth of hurricanes between here and there, and my control over how this plays out is simultaneously absolute and negligible.

Right now, I have the blueprints for a bridge, but I don’t know where I’m going to be building it or what I’m going to be building it out of. With what I have now, I know that – depending on what comes next – it could either collapse or it could create a pathway to someplace no one has ever been before, and which of those happens depends partially on me, my expertise and artistic instinct, but just as much on chance and happenstance.

And I have to build it. This is how the job is done. This is how art is made.

We walk by falling forwards into each new step, over and over again*. To expect to be ready for the fall, to be certain of the recovery, is too much to ask, so each step we take forward is a tiny leap of faith. We keep doing it because to do otherwise is to stand in place, and any room can be purgatory if you stand there long enough, and with each moment you wait to take a step your legs will just get heavier.

So what I’m saying is that this is scary, and I think my game could be bad, but it’s also necessary, and I think my game could be great – and that I expect to always feel this way, forever, even after EverEnding, and that if I ever lose this feeling then something has gone wrong, and I will find that all of a sudden I am standing in place – and, even if the scenery looks like it’s moving, it’s just the flickering of a screen that someone forgot to turn off. Then it’s time to walk, or fall, again.

*Thanks Laurie Anderson

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