Well it’s 10am and I still haven’t had any ideas so I guess today’s post is cancelled. Actually, semi-cancelled, since there’s something I wanted to bring up and now seems like a good opportunity to do so.

A new Ludum Dare is coming up, and I’d like to participate. For those of you who aren’t familiar, Ludum Dare is a 48-hour game-making competition – well, I say competition, but it’s not really about being competitive so much as it is just trying to finish a small project within a tight deadline. It’s been a while since I’ve participated since I’ve been so busy with my own work. Truth be told, I’m still pretty busy with my own work, but I really feel like I need to break out of that mold and do something more experimental and short-term. It’s super easy to get weird and inwards-focused and depressive spending weeks on the same project, so I think I just need to spend this time to loosen up and try to make something cool.

Anyway, what this means for the blog is that I’m probably going to do daily, possibly even multiple daily updates on the project as I work on it. If it’s not something you care about, well, sorry, regularly scheduled programming will resume next Wednesday. Otherwise, I hope you’ll enjoy the process of watching me puzzle through creating a small game within an extremely limited period of time.

The jam begins at 6pm pst on Friday. Next update here will be the regularly scheduled weekly DevBlog, but later that same day, probably around 7 or 8, I’ll make my first Ludum Dare update, after I spend some time brainstorming on how to approach the theme.

Also, of course, if any of you reading have any interest in making games, this might be a good opportunity to experiment with it and see what you can do in 48 hours. The work can be hard and sometimes frustrating, but it can be amazing to look back and see how much you can really do within that period of time.

Looking forward to it!

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